![]() ![]() We wish the best to the Defiant team in their pursuit of the future and finding new roles in and out of the industry. What did you think of the teaser for The World in my Attic? Are you disappointed that we won’t get any additional games from the Hand of Fate developer? Let us know what you think of Defiant closing up shop in the comments below. This video is incredibly early, but shows a little of what we had planned to create next.Īt this point, Defiant will continue in caretaker mode to support our existing products. I’d like to leave you with a small glimpse at the game that we were working on. May your futures shine bright, and may you change the world for the better. ![]() Studios rise and studios fall, but people are always more important – to the people of Defiant, staff, friends, families, and partners, thank you. To everyone who’s ever worked with Defiant, thank you so much for sharing your work and yourselves. To everyone who has supported us on this journey, thank you from the bottom of our hearts. We have not been able to change quickly enough to continue with them. The games market has changed in ways both big and small in the 9 years we’ve been in business. When it fails, it leaves you without a safety net. When it succeeds it delivers things you could never have considered possible. That is a risky way to make games, and we knew that. Hand of Fate is back, and it’s prettier, bigger and better than its predecessor in pretty much every single way. We set out without knowing where the journey will take us, and we do so knowing that the unknown is not always safe. We go into dark places, searching for hidden treasures. Our process has always been focused on iteration and exploration. Games that reflected the skills and passions of our team. The Defiant model has always focused on creating games nobody else would. Nine years later, there is no question that is true, and there are many Australian studios old and new demonstrating that Australian game development is truly world class. That Australian studios could make console games again. That there could be a studio model in Australia that would thrive without being dependant on international ownership. ![]() In 2010, Australia desperately needed studios to demonstrate that it was possible to have substantial, Australian owned, IP generating homes for talent. To hire great people, to create great games and to do that in an ethical manner with respect for our team and our audience. When we started this studio, we did so with a clear goal in mind. Every one of them is a champion in their field. It is with sadness that we announce Defiant is ceasing Development.įirst and foremost, that means that our incredibly talented team are looking for new roles. Here is the full statement that was issued to the Defiant Facebook page: It’s unclear exactly when the developer will close its doors entirely, but it looks like most of the team will start looking for new jobs elsewhere, leaving behind a skeleton crew for the time being to support existing games. For now, the studio will continue to operate in “caretaker mode” to support the titles they have out currently, but no new development will be initiated. ![]()
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